14-1

14.1 header image

Game Rules 04 Billiards Guide

What is 14.1?
The rules, and how to play.

14.1 (straight pool) is one of the most traditional games in pocket billiards. You need not shoot the balls in order; any object ball you pocket is worth one point, and the first player to reach the agreed score wins. Beneath its simple rules lies real depth, a test of every part of your game.

At a glance

Key points

Balls
One cue ball and fifteen object balls numbered 1 to 15. Sixteen balls in all
How to win
One point per ball. First to the agreed score (100, say) wins
Continuing play
When 14 balls are down, rerack those 14, leaving the last ball (the break ball) on the table, and keep shooting
Rack
Triangle (five rows). 15-ball at the apex (on the foot spot), 1-ball and 5-ball at the back corners
Call shot
Yes. On every shot, including the break, you call the ball and the pocket

This page follows the Nippon Billiard Association (NBA) “Pocket Billiards Competition Rules” (June 2026 revision, in Japanese). Where the World Standardized Rules (WPA Rules of Play, in effect since September 2025) differ, we have added a note each time, under “Under the World Rules (WPA).” At a tournament, that event’s own regulations take precedence.

01Balls used

  • 1 cue ball (white)
  • 15 object balls, numbered 1 to 15

A ball’s number makes no difference to scoring: every ball counts as one point. Nor do you need to shoot them in order.

02Object of the game

The object is to reach the agreed score before your opponent. Each called ball pocketed legally adds one point.

The name “14-1” (fourteen-one) comes from the way play continues: once 14 of the 15 balls are down, those 14 are reracked with the last ball left on the table, and play goes on. In English it is called “14.1 Continuous Pool,” and in Japan it is also known as “straight pool.”

Example target scores

Races to 50, 75, 100 or 150 points, chosen to suit the format and the time available. Pocketing all 15 balls of a rack earns 15 points.

03Racking

Fifteen balls are racked in a triangle. From the second rack on, the rack has 14 balls (see below).

The 14.1 rack: fifteen balls in a triangle, with the 15-ball at the apex and the 1-ball and 5-ball at the back corners
The opening rack. The 15-ball at the apex (on the foot spot), the 1-ball and 5-ball at the back corners.
PositionBallNotes
Apex (foot spot)15-ballAlways fixed
Corners of the 5th row1-ball and 5-ballEither side is fine
OthersRemaining ballsPlaced freely

From the second rack on, 14 balls are racked with the apex (foot spot) position left empty. [NBA Ch. 13, Art. 3]

04Call shot

Every shot, including the break, is a called shot. You declare the ball and the pocket before shooting, and score one point when it goes in as called. [NBA Ch. 13, Art. 7]

If the called ball goes in, any other balls that drop with it also score one point each. [NBA Ch. 13, Art. 9; WPA 7.7] If the called ball misses and only other balls drop, those balls do not score; they are spotted on the foot spot and the turn ends. [WPA 7.6]

If you do not intend to pocket a ball, call “safety” before you shoot. Any object ball pocketed on a safety does not score; it is spotted on the foot spot and the turn passes to the opponent. [WPA 7.5]

05Break shot

The starting player breaks from anywhere in the kitchen (behind the head string). The called-shot rule applies to the break as well.

Since a called ball rarely goes in on the break, the player who wins the lag nearly always chooses to shoot second. The game usually opens with the first player calling safety and handing over the table.

Break requirements and the break foul

On the opening break, you must either pocket the called ball or, after the cue ball contacts an object ball, drive the cue ball and at least two object balls to a cushion (if the cue ball scratches, it is treated as having reached a cushion). [NBA Ch. 13, Art. 4, Para. 1]

Failing that, it is a break foul: a two-point deduction. The opponent may choose either to rerack and have the offender break again, or to play on from the position as it lies. Either way, the deduction is two points. [NBA Ch. 13, Art. 9, Para. 4]

If a break that meets these requirements involves a foul such as a scratch or touching a ball, it is a one-point deduction, and the opponent plays from the position as it lies (after a scratch, with the cue ball behind the head string). [Ibid.]

Fouls on the opening break do not count toward three consecutive fouls. [NBA Ch. 13, Art. 8, Para. 2]

06How the game flows

  1. Lag to decide who shoots first
  2. The starting player breaks (usually calling safety)
  3. One point for each successful called shot; keep shooting
  4. A miss, a safety or a foul passes the turn
  5. Once 14 balls are pocketed, rerack (see next section)
  6. The first player to reach the target score wins

07Reracking and the break ball

When 14 of the 15 balls have been pocketed and only one remains on the table, the other 14 are reracked. That last remaining ball is called the “break ball.”

  1. 14 of the 15 balls are pocketed
  2. The last ball (the break ball) stays where it is
  3. The 14 balls are reracked (with the apex position empty)
  4. With the cue ball where it lies, call and shoot the break ball. Usually the player pockets the break ball while sending the cue ball into the new rack to spread the balls, and play continues

All the rules require is that the called ball goes in. Breaks from the second rack on carry no cushion requirement like that of the opening break. [NBA Ch. 13, Art. 4, Para. 3]

This break ball shot is the great showpiece of 14.1. Pocketing the break ball while striking the rack just right to lead into the next shot is a telling measure of an advanced player’s skill.

When the balls get in the way of the rack

If the break ball or the cue ball lies within the triangle where the 14 balls go, they are re-spotted as follows. [NBA Ch. 13, Arts. 5-6]

SituationHow to re-spot
Only the cue ball is in the rack areaThe cue ball goes behind the head string. If the break ball is also behind the head string, the cue ball goes on the head spot (or the center spot if that is occupied)
Only the break ball is in the rack areaThe break ball goes on the head spot (or the center spot if the cue ball is in the way)
Both are in the rack areaAll 15 balls, break ball included, are reracked; the cue ball is played from behind the head string
The 14th ball and the break ball drop on the same shotRerack all 15 and continue (the break ball scores too). If the cue ball is in the rack area, it goes behind the head string

08Main fouls

A foul brings a one-point deduction and passes the turn to the opponent. Deductions can take a score below zero. [NBA Ch. 13, Art. 9, Para. 2]

Unlike 9-Ball, there is no ball in hand. The opponent plays the cue ball from where it lies. Only after a scratch is the cue ball placed behind the head string (in the kitchen). [NBA Ch. 13, Art. 8, Paras. 4-5; WPA 7.9]
FoulWhat happens
Bad hitThe cue ball hit no object ball
No railAfter contact with an object ball, neither the cue ball nor any object ball reached a cushion, and no object ball was pocketed
ScratchThe cue ball goes into a pocket
Touching a ballTouched the cue ball or an object ball with the body or cue, other than in a stroke
Ball off the tableThe cue ball or an object ball left the table
Double hitStruck the cue ball twice with the cue
Both feet off the floorBoth feet were off the floor during the shot
Object balls pocketed or driven off the table on a foul do not score and are spotted on the foot spot. If another ball is in the way, the ball is placed on the long string (the table’s long center line) on the foot rail side of the foot spot, touching that ball. [NBA Ch. 4, Art. 8] After a cue ball scratch, the opponent resumes play from the kitchen. To play an object ball inside the kitchen, the cue ball must first cross the head string before contacting it. [NBA Ch. 13, Art. 8, Para. 5]

For definitions of fouls and how each game treats them, see the List of Fouls.

09Three-foul penalty

If the same player fouls three times in a row, a heavy penalty is added on top of the usual foul deduction.

When three consecutive fouls occur

1 point for the third foul + a 15-point three-foul penalty = 16 points deducted in all. [NBA Ch. 13, Art. 9, Para. 3]

After three consecutive fouls, the opponent may choose either to play on from the position as it lies, or to rerack and have the offending player break again. [NBA Ch. 13, Art. 8, Para. 2]

Once three consecutive fouls are called, the foul count resets, and the next shot starts with no fouls on record. Fouls on the opening break are not counted.

10What is a high run?

A high run is the number of points scored in succession in one inning (one turn at the table). Pocket 30 balls in a row in a single turn, for example, and that is a high run of 30.

In 14.1 the high run is regarded as a key measure of ability. World-class players sometimes record runs of 100 or more, and a long run is seen as proof of complete command of the game.

11Match format and point handicaps

14.1 is decided not by a race to racks but by a race to points. A target score is set before the match, and the first player to reach it wins.

Target scoreWhat happens
Race to 50Quick to play. Good for a first match
Race to 100The standard setting. Room to test your skill properly
Race to 150A full-scale match format. Demands sustained concentration

When the players differ in strength, a points handicap is used. For example, “advanced player 100, beginner 50”: giving each player a different target score makes for a match close to even.

Unlike a rack handicap, a points handicap closes the gap one ball at a time, so the longer the match, the more room there is for a comeback.

12Frequently asked questions

Where does the name “14-1” come from?

From the way play continues: once 14 of the 15 balls are in, those 14 are reracked with the last ball (the break ball) left on the table, and you keep shooting.

How is it pronounced, and what else is it called?

It is said “fourteen-one.” It is sometimes written 14.1, and it is also called straight pool, or continuous pool (14.1 Continuous Pool).

Does a ball’s number change its value?

No. Every ball is worth one point. If the called ball goes in, any others that drop with it add one point each.

After a foul, what happens to the cue ball?

One point is deducted and the turn passes to the opponent, who plays the cue ball from where it lies. Only after a scratch is it placed behind the head string.

How many points do three consecutive fouls cost?

One point for the third foul plus a 15-point penalty: 16 points in all.

What is the break ball?

The last ball left on the table after 14 have been pocketed. You call and pocket it while sending the cue ball into the reracked balls, and keep shooting.

👉 Once you know the rules: lessons and match streams in Billiards in Depth